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  • Users: TI_vam
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  1. TI_vam

    Scenes MMD_Stage_Stadium_01

    TI_vam submitted a new resource: MMD_Stage_Stadium_01 - scene Read more about this resource...
  2. TI_vam

    Assets Refracted Laser Beam

    TI_vam submitted a new resource: Refracted Laser Beam - Asset Read more about this resource...
  3. TI_vam

    Scenes Crystal Forest Stage 01

    TI_vam submitted a new resource: Crystal Forest Stage 01 - Scene Read more about this resource...
  4. TI_vam

    Solved How do I make a high poly necklace?

    Above is CUA, below is Cloth. They are made from the same Obj file. Why does the necklace imported by Duf bulge out? Do I need a repository for this?
  5. TI_vam

    Assets Butterflies 1

    TI_vam submitted a new resource: Butterflies 1 - asset Read more about this resource...
  6. TI_vam

    Assets Water Fountain 01

    takashi ishikawa submitted a new resource: Water Fountain 01 - Asset Read more about this resource...
  7. TI_vam

    Assets Ice Crystal 01

    takashi ishikawa submitted a new resource: Ice Crystal 01 - asset Read more about this resource...
  8. TI_vam

    Question I want to use Blendshape in SkinnedMeshRenderer below the hierarchy.

    https://hub.virtamate.com/resources/customunityasset-blendshapes-controller.17494/ I was able to control the BlendShape in the scene using this plugin, but found that it could only be found directly under the Prefab. When I moved the SkinnedMeshRenderer I wanted to control to directly below the...
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