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Attach To Vertex

Plugins Attach To Vertex

This plugin sets an object's position to a vertex on a person atom's skin, clothing, or hair.

It needs to load the vertex positions from GPU buffers, which is slow. Expect performance to suffer to some degree (especially if using multiple).


Usage
  1. Add to an atom (e.g. CUA)
  2. Select Person, connection type, and object to connect to
  3. Position using the 'Re-attach to Closest' button.
    1. I recommend checking 'Zero Offset On Re-Attach' for initial positioning
    2. You can also use the vertex slider.
  4. You can drag the object around to set its offset
    1. Alternatively, use the sliders.

Author
Stopper
Downloads
3,848
Views
10,868
Packages
1
Total Size
0.01 MB
Version
3
First release
Last update
Rating
5.00 star(s) 13 ratings

More resources from Stopper

Latest updates

  1. Scene load improvements

    Should now hopefully load correctly from saved scenes.
  2. Various fixes

    Will now detect skin switches and re-attach. This also fixes loading from scene The 'zero on...

Latest reviews

Body piercings will finally look good!
Upvote 0
I use this in every scene now
Upvote 0
very useful plugin! I used it for CUA attached with limb , which deeply solves the CUA misposition when just use link method
Upvote 0
Finally had the time to test it. Flawless implementation. Thank you for that wonderful plugin Stopper!
Upvote 0
Finally the wonder happens, this is the prize we have been waiting for so long! Just imagine how easy those delicate CUA ornaments and jewelry can be put on any parts of the character and how vividly they behave.
Upvote 1
You are a vaming genius.
Upvote 0
Great! Sometimes this functionality is lacking
Upvote 0
This guy is making VAM 2.x inside of VAM 1.x.
Upvote 4
Impressive, really impressive. So now we can attach any stuff to hairs now? Wow. That is kind of groundbreaking, thank you!
S
Stopper
I've yet to wrap clothing to hair (or vice versa), but that's ostensibly on the roadmap...
Upvote 2
This is cool. not sure if its possible but maybe it could be used to somehow simulate coom physics.
Upvote 0
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